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The Streaming Process

Record

Begin by evaluating your subject in terms of practicality for your intended goal of the project. Subjects that are people will most likely need to be informed directly about acquisitioning their image. When filming non-human subjects and locations, it may be advantageous to seek out area administrators that may ease the recording process. Generally, locations filmed outside of the University campus will require permission and/or proper documentation.

You can rent supplies for your filming needs through Technology Checkout at Jackson Library. Its staff members can also provide ample instruction about camera operation and accessory management. It may be helpful to look at the list of equipment and technologies that faculty and staff are permitted to check out. Depending on the type of project you construct, filming may be the shortest (or longest) step in your process. It is important to spend significant time pre-planning the entire project in order to avoid time constraints and production errors.

Capture

Also referred to as "digitizing," the capturing phase will provide you with a means to digitally edit recorded material using computer software. Generally, the subject matter is recorded in a camera using VHS, miniDV, DVD, or Memory Card. At Jackson Library Digital Media Commons, you have access to a capture station that streamlines raw footage into a digital format.

By connecting a Firewire (IEEE 1394) cable from the camera to the computer, the client can import footage and subsequently arrange clips in a particular order. Given that computers are constantly "working" on other applications at the same time, it may be easier to capture your footage in small (:30 sec or less) chunks to avoid any video artifacting that can ruin the image.

Edit

Depending on the length and objective of your project, editing time can vary from ten minutes to several days. This phase is particularly important because the cohesiveness of the project is ultimately important. Smooth and succinct editing is necessary for a clear and precise media project. Here again, the Digital Media Commons provides equipment and technology to facilitate this phase. In the same place you capture material, you can also edit clips into an ideal order with computer software.

The level of expertise required to use the editing software varies by program. The machines at the Digital Media Commons have software for the novice video editor as well as those who have a stronger grasp or familiarity with editing. Please contact the Digital Media Commons to make a reservation.

Compress

At this stage, you have recorded and digitally edited the project to prepare for online streaming. In the compression phase, you will be directed back to 6-TECH Technical Support for format selection and compression. At this point, the media files will be on a CD/DVD-ROM and encoded with a familiar media format (Quicktime or Flash Video). After you make a service request, a compression consultant will compress or shrink the true file size to maximize server space. Using professional grade utilities, the consultant reduces "information" in the media file by lowering the quality of the video/sound resolution. Most of the time, these reductions are negligible but necessary in order to adequately utilize server space.

Stream

The final stage of the process is the actual implementation of the produced media files that users access on the Internet. While YouTube and Mediasite offer compression and hosting of these files, it is your responsibility to provide appropriate linkage from a departmental Web site. After the files have been uploaded to YouTube, the system will generate a URL for each file. Mediasite files can be accessed via Canvas or you can upload the MP4 file to YouTube.

Our streaming media formats each have linking instructions that you must follow in order to provide reliable access to users. Read our Access Methods document for information about how to correctly link to your media files.